![]() Automatically remove the crosshair when it is faded out.Automatically adjust the crosshair depth.Moved highlights on ocean floor to correct depth.Is shown in a menu, removing the need to do this manually. The HUD depth adjustment now automatically disabled whenever the mouse cursor ![]() The camera is tilted while side stepping. (calm near the shore, rough further out) and it no longer misalignes when the Various issues with Ceto water have been fixed - the waves behave correctly Launching the game, and remove the -force-d3d9 launch option if you previously This version also updates the fix to use DirectX11 - be sure to select it when The entire fix has been redone from scratch after an engine update to Unity 5.3Ĭompletely broke the previous version of the fix along with my unity scriptsĭue to major changes to the shader file format in Unity. This update switches many shaders to assembly to fix certain rendering issues -īe sure to remove the old version of the fix with the provided uninstall.bat The fix has been updated to work with the latest version of the game (0.13.H1). The fix will now forceĮxclusive mode full screen since this was broken in the 0.14 update. ![]() Fixed watch display and tweaked convergence preset timing.įix is updated to work with version 0.14 of the game.New variation of the halo pattern fixed.If you are still getting severe flickering please It may not be entirely eliminated, but shouldīe quite acceptable now. Should reduce flickering of the fixed effects (noticeable on water, shadows,.Removed full screen override (as it has been fixed in the game/engine onceĪgain.Profile is installed on first launch to set the default convergence.Fix updated for version 0.19.01 of the game.Please enable javascript to view screenshots.ĭownload the fix: 3Dfix-Stranded+Deep+(DX11)-.zip
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |